ext_198205 ([identity profile] sweetestremedy.livejournal.com) wrote in [personal profile] ayascythe 2011-04-29 02:44 pm (UTC)

Sorry, I hope it weren't too many! ;-)
It's just that now that I have an example, with a universe I'm familar with, it's much easier to imagine all the various aspects of RPG and how they influence each other.

The gamemaster can make up his own adventures or use published ones, but it's always him who gives you the plot and the players try to drive it forward with their actions.
Ok, so in your case, who came up with the "steal the Death Star plans and get them to the Rebels" idea? (Which, btw, sounds awesome!)

We try not to break continuity and stay true to the settting of the movies. Is that what you mean?
Yes, that's what I wondered about. Hee, and meeting characters from the movies, how cool! So you could, say, meet pilots from the X-Wing squadron.

See above: he had a sensivity.
I see. What with his sister being a Jedi-in-training. Of course in the Republic probably they'd both have received training, but since the Jedi have to stay hidden... And the Sith in question is played by the GM?
Interesting idea, too, to use the surviving Jedi as a chance to give the characters training in the ways of the Force. Although that's one of the points where I raise an eyebrow at the EU (Yoda said "last of the Jedi will you be" not "oh, and there may be a dozen more around), I realize that for the purpose of the plot that's very convenient. *sits in the corner and is a nerd*

Edit: oh, and since your captain went Dark Side, it's possible that two (or more) parties of players have to act against each other?

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